Weights improve your ability to reach better zones. Better zones improve the base reward before mutation effects matter.
Weights and rarity guide
Kick a Lucky Block Weights, Rarity Zones & Kick Power
Use this page to compare reported rarity zones, weight power values, and mutation multipliers before choosing your next Kick Power upgrade. Values are marked as reported until current in-game screenshots confirm them.

Quick answer
As of May 8, 2026, the safest progression order is: build Kick Power with weights, push into stronger rarity zones, keep your route short enough to repeat quickly, then chase mutations only after your base route is stable.
Early weight training visual reference
User-supplied gameplay reference showing early weight training, Kick Power, and +Kick feedback. Use it as visual context only; it does not verify every price or value in the reported table below.
User-supplied referenceReported data source note
The rarity zones, weight values, and mutation multipliers below are treated as reported public guide data, not official developer data. They are useful for planning, but exact values should be checked in the live game before long grinding.
Rarity zones order
Use this as a route-planning ladder. Higher zones usually require stronger Kick Power and better return timing.
| # | Rarity zone | Stage | Usage note | Verification |
|---|---|---|---|---|
| 1 | Common | Starter | Closest zone; use it only while building initial power. | Reported |
| 2 | Rare | Starter | Early zone; do not over-invest here once upgrades become available. | Reported |
| 3 | Epic | Early | Early upgrade target after basic training starts to pay off. | Reported |
| 4 | Legendary | Early-mid | A useful income step before Mythic and higher routes become practical. | Reported |
| 5 | Mythic | Mid | Begin focusing more on speed and better stored Brainrots here. | Reported |
| 6 | Godly | Mid-late | Requires stronger power investment and more careful route timing. | Reported |
| 7 | Secret | Late | High-value route where speed and consistent power both matter. | Reported |
| 8 | Divine | Late | Post-multiple-upgrade territory; verify current route before grinding. | Reported |
| 9 | Hacked | Endgame | Endgame target with higher reward expectations but higher power needs. | Reported |
| 10 | OG | Endgame | Top-tier route; do not chase before your power and return speed are stable. | Reported |
| 11 | Celestial | Endgame | Farthest reported zone and the main ceiling target for progression. | Reported |
Reported weights and Kick Power values
This table is useful because it gives players a concrete upgrade ladder. Do not treat it as final developer data until current in-game proof is added.
| Weight | Rarity | Kick Power | Reported cost | Stage | Recommendation |
|---|---|---|---|---|---|
| Wooden Stick | Common | +2 | Free | Starter | Use briefly, then move on quickly. |
| Bone Barbell | Rare | +5 | $7.5K | Starter | First meaningful early upgrade. |
| Stone Block | Epic | +10 | $75K | Early | Useful only if it does not delay the next stronger upgrade. |
| Copper Plate | Legendary | +50 | $500K | Early-mid | Large early jump; prioritize after the first basic route is stable. |
| Iron Plate | Mythic | +150 | $7.2M | Mid | Use to push into stronger zones and improve repeatable route value. |
| Ice Barbell | Godly | +400 | $350M | Mid-late | Useful once Legendary and Mythic routes become repeatable. |
| Donut Barbell | Secret | +1,000 | $6.2B | Late | Strong catch-up upgrade after rebirth or route expansion. |
| Golden Barbell | Divine | +2,500 | $85B | Late | Late-game power route toward Godly and beyond. |
| Heaven Plate | Rainbow | +6,250 | $1.2T | Late | Use for Divine and higher routes after income is stable. |
| Mega Golden Barbell | Hacked | +15,000 | $18T | Endgame | Endgame training item for Hacked-zone progression. |
| Neon Pulse | Demon | +40,000 | $500T | Endgame | Reported top-end item before the highest routes; verify live values before quoting elsewhere. |
Reported mutation multipliers
Mutation multipliers matter most after you can already reach valuable zones. A high multiplier on a weak reward can still underperform a lower multiplier on a stronger base reward.
| Mutation | Multiplier | Rarity | Strategy | Verification |
|---|---|---|---|---|
| Gold | 1.5x | Common | Useful early but not worth delaying power upgrades for. | Reported |
| Diamond | 2x | Uncommon | Good early value jump when it lands on a useful base Brainrot. | Reported |
| Plasma | 4x | Rare | Strong mid-game target once you can reach better zones consistently. | Reported |
| Molten | 6x | Very Rare | Late-game chase mutation; best used with stronger base rewards. | Reported |
| Radioactive | 8x | Extremely Rare | Highest reported multiplier; only chase seriously after power and route quality are stable. | Reported |
How to use these tables
If a stronger kick makes the return trip too slow, add run speed before chasing more luck.
Mutation multipliers are strongest when your base Brainrot or zone reward is already worth upgrading.
How to verify weights yourself
Capture the weight name, price, and exact effect from the current server.
Record Kick Power, block distance, or reward route difference before and after buying.
Add only verified numbers and link back to the broader wiki hub.
Avoid Kick a Lucky Block script, auto farm, perfect kick, or executor pages. They are not redeem codes, and they can put your Roblox account or device at risk.
Related power guides
Use the 10-minute route, upgrade order, and stuck-power checklist.
Run SpeedUse speed only when return timing is the real bottleneck after power upgrades.
Strongest KickBuild the strongest safe route without fake leaderboard or executor shortcuts.
BrainrotsUnderstand why stronger weight routes can lead to better brainrot outcomes.
CodesCheck current active, reported, and fake code status before trusting shortcut claims.
Script warningRead why auto farm and perfect-kick tools are not safe upgrade methods.
FAQ
What do weights do in Kick a Lucky Block?
Weights are part of the safe power-growth path. They help players build Kick Power so their kicks can reach better blocks and better reward routes.
Are these weight values official?
No. The table is based on reported public guide data and should be verified in the current live game before you treat exact prices or power values as final.
Should I buy weights or chase luck first?
Buy weights and direct power upgrades first. Luck becomes more useful after your kicks already reach high-value blocks consistently.
Can scripts replace weights?
No. Script pages are unsafe and should not replace normal in-game upgrade routes.